Mod ListChange Log
Trigger Cookies
v1.0.2.6 beta
Get TriggerCookies
Features

Modular Support

TriggerCookies provides an interface to create and load mods that all work together. Take a look at ExampleMod to understand how mods work with TriggerCookies.

Numerous Mods Ready for Use

TriggerCookies comes with a large supply of mods that already cover most areas of the game. You can pick and choose which ones you like, or make your own mods that better suit your needs.

Included Mods: AutoCookie, StatCookie, EnhanceCookie, HotfixCookie, and CheatCookie

Screenshots
Stat Cookie
Auto Cookie
Mod List
Auto Ascend
Compatibility

Game Versions

TriggerCookies is currently only compatible with Cookie Clicker v.1.0501 beta. Do not try to use it with any other version.

Browser Support

TriggerCookies is written for and tested in Firefox. I'm trying to maintain compatibility with Chrome but it's not a top priority at the moment. If you do find any issues specific to Chrome please report them and I'll try to get to them as soon as possible.

Other Mods

TriggerCookies is a large mod that takes control of many important functions. Other mods, especially large ones most likely will not work with this one.

Safety

As with all mods, remember to make a backup of your game before using this. TriggerCookies is still in beta and may cause problems with your game.
Get TriggerCookies
Any mod in the scripts below can be included or excluded. This allows you to pick and choose which mods you do and don't want in your TriggerCookies menu. For example, if you dislike cheating and game automation you can exclude AutoCookie.js and CheatCookie.js.

Bookmarklet

Paste the following code into a bookmark URL. Then load the bookmark while on the Cookie Clicker page.
javascript: (function () {
  Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/TriggerCookies.js');
  Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/EnhanceCookie.js');
  Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/AutoCookie.js');
  Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/StatCookie.js');
  Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/CheatCookie.js');
  Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/HotfixCookie.js');
}());

User Script

Paste the following code into a script that loads for http://orteil.dashnet.org/cookieclicker/beta/.
javascript: (function () {
  var checkReady = setInterval(function () {
  if (typeof Game.ready !== 'undefined' && Game.ready) {
    clearInterval(checkReady);
    Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/TriggerCookies.js');
    Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/EnhanceCookie.js');
    Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/AutoCookie.js');
    Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/StatCookie.js');
    Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/CheatCookie.js');
    Game.LoadMod('http://trigger-segfault.github.io/mods/trigger-cookies/HotfixCookie.js');
  }}, 100);
}());
Source
The source for TriggerCookies and all of its respective mods can be viewed on GitHub.
Contact
If you have any suggestions, feedback, bugs, or comments about TriggerCookies, feel free to contact me. I'd love to hear it.

Currently I don't have an email for TriggerCookies setup, but you can private message me (/u/trigger_segfault) on Reddit.